Courses Digest: Environment & Asset Creation

Check out this week's four courses that will help aspiring artists learn more about asset creation and environment art.

1. Military Game Asset Creation in Blender & Marmoset

The first entry of this week's courses digest will help you to get better at asset creation. This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, and Marmoset Toolbag 3/4 Your teacher will be Emiel Sleegers who worked as an Environment and Material Artist on The Division 2 and Forza Horizon 3.

This tutorial will increase your level in:

  • High Poly Modeling
  • Low Poly Modeling
  • UV Unwrapping
  • Cloth Simulation
  • Texture Baking
  • Texturing
  • Rendering
  • And more.

2. Hero Asset Creation – In-Depth Tutorial Course

In this course, you will learn everything you need to know to create awesome assets that will be perfect for a city environment. If you are looking to create in Blender, Substance Painter, and Marmoset Toolbag, this tutorial is just for you.

You will get a better understanding of:

  • High Poly Modeling
  • UV Unwrapping
  • Quick Boolean Creation
  • Texture Baking
  • Rendering
  • And more.

3. Environment Arts: Real-Time Strategy Assets

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If you want to create an environment for an RTS game, then you should definitely check out this tutorial. One of the industry’s leading artists Tobias Forsling will teach you how to create assets specifically for real-time strategies. The course will go through the full process of creating an RTS art style.

By the end of the workshop you'll:

  • Have mastered scaling assets properly
  • Have created your own house and game ready asset for your own project
  • Have learned about optimization within the engine and how to achieve certain FX's

4. Houdini For Games – Intro To World Creation

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If you're looking to create a seamless world in Houdini then this course is exactly what you need. Thomas Tobin, a Procedural Tools Artist at Ubisoft Montreal, will teach you all the steps in the pipeline and help you understand how to prepare your generator to HDA successfully.

After finishing this course you will:

  • Know the principles for working within Houdini
  • Know the workflow for creating and understanding procedural assets
  • Have mastered your way through the Houdini interface and HDA pipeline.
  • Have created your own procedural real-world generator. 

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