I read your first blog this is pleasant and stunning it has numerous enlightening articles I take after this blog to peruse more articles in future. I recommend this blog to my companions you have completed a decent work I wish you good luck for future. https://triumphessays.com/
I read your first blog this is pleasant and stunning it has numerous enlightening articles I take after this blog to peruse more articles in future. I recommend this blog to my companions you have completed a decent work I wish you good luck for future.
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
Florian Croquet revealed his new script in the works that can save you time on the clothes retopology. Basically, the tool will allow users to quickly iterate on a cloth topology (created by hand, or in 2 clicks using ZBrush. The artist is now looking for beta testers to prepare the script for the free release in a few weeks.
I had this script on my shelf for months, but now I’m almost ready to release it.
This is a simple script that eases the clothes retopology workflow.
Couture will take care of all the redundant tasks (create blendshapes, wraps, etc..) that you can encounter when you’re trying to have a nice and clean mesh from a scanned garment or from Marvelous Designer. Well, it might sound a bit simple but when you have a garment with hundreds of pieces of cloth, I really hope that this tool will be very handy!
I looking for some beta testers, who can tell me if everything is working correctly before a free release in a few weeks. Ping me by email if you want to try, however, I might not have the time to answer to everyone.
I wrote this tool in python, mostly pymel but also some Maya API thanks to my good friend Rémi Deletrain.
You can get more details and join the beta team here.