If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
Florian Croquet revealed his new script in the works that can save you time on the clothes retopology. Basically, the tool will allow users to quickly iterate on a cloth topology (created by hand, or in 2 clicks using ZBrush. The artist is now looking for beta testers to prepare the script for the free release in a few weeks.
I had this script on my shelf for months, but now I’m almost ready to release it.
This is a simple script that eases the clothes retopology workflow.
Couture will take care of all the redundant tasks (create blendshapes, wraps, etc..) that you can encounter when you’re trying to have a nice and clean mesh from a scanned garment or from Marvelous Designer. Well, it might sound a bit simple but when you have a garment with hundreds of pieces of cloth, I really hope that this tool will be very handy!
I looking for some beta testers, who can tell me if everything is working correctly before a free release in a few weeks. Ping me by email if you want to try, however, I might not have the time to answer to everyone.
I wrote this tool in python, mostly pymel but also some Maya API thanks to my good friend Rémi Deletrain.
You can get more details and join the beta team here.