Cracked Paint Material for Substance
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Cracked Paint Material for Substance
22 August, 2018
News

Check out a nice Cracked Paint material by Matthew Taylor which is now available on Gumroad. The pack features both .sbs and .sbsar formats, pre-exported 4k textures plus some custom nodes he made during the creation of this material. The graphs are said to be organized with frames and fully commented.

MT_Cracked_Paint.zip containing:

Cracked_Paint.sbs (with comments), Cracked_Paint.sbsar, 5 pre-exported 4k png textures (AO, baseColor, height, normal, roughness), and 6 custom utility nodes used in the creation of the material (Bidirectional_Bevel, Difference_Grayscale, Highpass_HQ, Is_Higher, Protrude_From_Height, Smudge).

Description

100% procedurally generated material made in Substance Designer. The material is dynamic and simulates the cracking and peeling of a painted wall. The controls are simplified down to a ‘decay’ slider and some settings for changing the paint colour, roughness and normal intensity/format. More details and examples can be found here.

Matthew Taylor

You can learn more here

Get the pack £6

Source: Gumroad

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