Creating a Concrete Tile Material in Substance Designer
Subscribe:  iCal  |  Google Calendar
Birmingham GB   20, Sep — 24, Sep
Chiba JP   20, Sep — 24, Sep
Ohio US   21, Sep — 24, Sep
Los Angeles US   27, Sep — 1, Oct
Latest comments

it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page

by MGP
1 hours ago

Great read, thanks for the effort.

by Juan Miguel de Amo Serrano
2 hours ago

Very inspirational. I'm 26 and I'm studying by my ownself. Good luck in your carreer. ;)

Creating a Concrete Tile Material in Substance Designer
5 December, 2017

Check out a step-by-step guide to material creation by Emre Karabacak that goes over the process of generating a concrete tile material in Substance. This tutorial will help you understand the basic workflow of Designer to create endless kinds of materials. 

Here goes the guide:

Before starting any project, it’s always essential to first have a game plan and know how and where your material will be used. In this case we’ll be importing the resulting texture maps into Marmoset Toolbag and plugging everything into an Unreal Engine 4 PBR shader.

We’ll need the following texture maps:

  • Color (Albedo)
  • Normal
  • Ambient Occlusion
  • Height (Displacement)
  • Metalic
  • Roughness

Emre Karabacak 

Download the project files

And here is the second part of the guide that focuses on creating a new shader in Marmoset Toolbag:

Source: Cubebrush

Leave a Reply

Be the First to Comment!