Creating a Concrete Tile Material in Substance Designer
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Washington US   30, Mar — 2, Apr
Latest comments
by badminton rackets
28 min ago

Wonderful illustrated information. I thank you about that. No doubt it will be very useful for my future projects. Would like to see some other posts on the same subject! badminton rackets

by rayen
57 min ago

that's all nice but what's the purpose of that there is no consumer hardware that can't handle that in real game enviroment

by Romain
1 hours ago

Yeah I know normally a friendly artist is planning to make one about it

Creating a Concrete Tile Material in Substance Designer
5 December, 2017

Check out a step-by-step guide to material creation by Emre Karabacak that goes over the process of generating a concrete tile material in Substance. This tutorial will help you understand the basic workflow of Designer to create endless kinds of materials. 

Here goes the guide:

Before starting any project, it’s always essential to first have a game plan and know how and where your material will be used. In this case we’ll be importing the resulting texture maps into Marmoset Toolbag and plugging everything into an Unreal Engine 4 PBR shader.

We’ll need the following texture maps:

  • Color (Albedo)
  • Normal
  • Ambient Occlusion
  • Height (Displacement)
  • Metalic
  • Roughness

Emre Karabacak 

Download the project files

And here is the second part of the guide that focuses on creating a new shader in Marmoset Toolbag:

Source: Cubebrush

Leave a Reply

Be the First to Comment!