Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.
Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007
Level designer Ben Burkart has showed the production process behind a quick forest scene he created inside Unreal Engine 4 in 3 hours.
Overall I struggled quite a bit with this one. I started out with the idea of a deer overlooking the valley with a volcano at the end, river going down the center etc… Pretty early in I didn’t really like how the Volcano was feeling so I removed it to focus on a more simple valley scene.
This scene was created using a combination of assets from The Kite Demo, Conifer Forest Collection, Landscape Auto Material, and a few of my own.