Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Jayanam has recently shared a video guide to importing an animated stylized PBR textured model into a game engine, Unreal Engine 4 in this case.
The artist showed how you can import the model with material and the animation. Also, he explained how to configure the material and drag the animation sequence into the level. Yes, the whole thing is pretty basic, but we’re sure some of you could still use this beginner’s guide.
The model with textures presented in this video is made by 3dEx. Here is a tutorial on creating it:
Discuss the guides in the comments below.