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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Matt Parkin did another useful tutorial, showing how to create the rolling dice using Maya and Unreal Engine 4.
This new two-part video guide presents a step-by-step guide to building dice with the help of tools from Autodesk and Epic Games
Matt has been running Polygon Piligrimage for quite some time. He published a lot of very cool tutorials on a variety of topics, covering Unreal Engine 4, Substance Designer and other important tools. If you want to learn more about it, go to the official website!