I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Robert Berg shared the final result of his quick material experiment, that grew into something bigger.
Environment Artist Robert Berg has recently shared a few renders of his fantastic sandy environment. If you’re feeling charmed by the Assassin’s Creed Origins and love The Journey, you’re going to love this fantastic environment piece.
This is really just a quick Substance practice that went out of hand, I wanted to create a desert dune texture but ended up with a desert.
Spent way to much time on shaders creating sand glimmer and wind normal options, as can be seen in this quick demo video.
All Textures and Masks, including the heightfield for the terrain are 100% made in Substance Designer. Scene setup in UE4.
Including a screen of the Material Function, I made to create the glimmer effect, it’s simple but pretty effective.
As always there is a lot more work to be done, but I decided to wrap it up and move on the the next thing instead.
There’s no detailed breakdown, but you can check out the shader graph in Unreal Engine 4, which was used to add the amazing sand glimmer. Maybe later Robert will also share the Substance graph for the sand itself.