Creating Hair for Games Webinar with Johan Lithvall
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
SEATTLE US   19, Apr — 22, Apr
Kharkiv UA   20, Apr — 21, Apr
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Latest comments

https://www.google.co.uk

by Ryan Kingslien
17 hours ago

So proud of you Alina!!!!!!

by Olaf Finkbeiner
17 hours ago

want to meet me i will be there...

Creating Hair for Games Webinar with Johan Lithvall
25 September, 2018
News

In this webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games.

In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling point. From helmet hairdos, to sparse hair cards, to detailed looking layered hair sculpts with splines & dynamics created in Xgen, studio artists are specializing in hair creation. After all, “Beauty is in the eye of the beholder” and hair plays a huge role in defining that believability. In this next industry session, we’ll give you a better insight into that process. We’re happy to have Johan Lithvall, Hair Specialist, who was responsible for creating some of the amazing hairstyles for the main characters of the stunning game, Horizon Zero Dawn. Johan, not only created the hero assets, but established a pipeline for the hair creation, and educated outsourcing vendors in creating hairs and workflows. Johan will cover his overall workflow and technical elements to create realistic hairstyles. He’ll also briefly talk about his highly successful class, “Hair Creation for Games.” This will be an exciting session to look forward to!

To join this webinar, click the link below to register:

Creating Hair for Games with Johan Lithvall | Webinar Registration

Date: Saturday, September 29, 2018, at 12:00PM PDT (Pactific Time | US and Canada), GMT -7

Johan Lithvall is a Hair Specialist and Character Artist, who specializes in real-time rendered hair for games. He was responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: creating benchmark assets, including the hair for the main heroine; establishing a pipeline in the creation of hair; educating outsourcing vendors in the creation of hair, and providing live feedback sessions to studios as well as daily feedback to the artists. His other professional experience ranges from Killzone: Shadow Fall to The Walking Dead. He is currently a full-time freelancer and consultant for the games industry while living and travelling the world as a digital nomad.

Comments

3
Leave a Reply

avatar
3 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
3 Comment authors
SteveEmilio VeraGuest Recent comment authors
Steve
Guest
Steve
Emilio Vera
Guest
Emilio Vera

Hi! i´m too late, did you know if this gonna be upload somewhere?

Guest
Guest
Guest

Very cool