Creating High-Quality Vegetation in ZBrush
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Latest comments
by Admin
1 hours ago

Sorry guys, missed this. We'll credit the artist, sorry!

by Nadav Hekselman
3 hours ago

Looks beautiful. Thank you for the information.

by Vaidas
7 hours ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

Creating High-Quality Vegetation in ZBrush
19 October, 2017
News

Liz Kirby, an Environment Artist at 343 Industries, and CGSociety have recently shared a tutorial on how to create high poly vegetation in ZBrush, a rose in this case, without the use of photogrammetry, other tools and custom brushes or alphas. All you need here is just ZBrush. Basically, it is an alternative solution for those who have limited resources. 

Here is a small piece about the beginning of the sculpting process to get you interested:

I like to start with the flower at its most common state: alive and healthy, neither dying or budding. Buds are usually their own, unique sculpt, and decay is much easier to add than it is to subtract. For a rose, start with a plane and mask the general shape of its petal. 

Once masked, go to Tool > Subtool > Extract. Edit the thickness as you see fit, and then click Accept. This will create a new Subtool from your mask. 

From my rose petal extract, I add the petal’s basic form with three brushes: Move, Fold, and Pinch. Using the Move brush, you can add the larger shapes to the petal, then use Fold (with a low intensity) to add lips and pinches to the petal (be sure to smooth these folds). Pinch can then add sharp creases or polish the edges. 

Liz Kirby

Make sure to study the full tutorial here

Source: CGSociety

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