Creating Levels for Platformers in Houdini
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by jhon perker
3 hours ago

The new features facial expression is very unique and the first launch in apple. I have used this expression, and I love to use this. this is very funny and look like the original. but sometimes it refuses to express then i prefer to go Apple Support Australia.

by Matthew
5 hours ago

You may want to credit Critical Role and Sam Riegel for the character creation.

by Admin
9 hours ago

hahaha, oh sorry, man we'll fix. is there a way we can actually contact him???

Creating Levels for Platformers in Houdini
4 December, 2017

House of Secrets, a studio from Amsterdam, has shared a look at the some of the design tools created with Houdini for level and NPC creation in their game called KIN. Another great example of Houdini’s power. 

A quick view on the use of the design tools made with Houdini software for level and NPC design in the game.

‘KIN’ is a VR action platformer game, coming to Oculus Rift and GearVR in the end of 2017. 

House of Secrets 

Have you tried implementing Houdini when designing your games? Share your stories in the comments below. 

Source: Vimeo

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1 Comment on "Creating Levels for Platformers in Houdini"

Abhimanyu Aryan
Abhimanyu Aryan

Great Article