Creating Levels for Platformers in Houdini
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Creating Levels for Platformers in Houdini
4 December, 2017
News

House of Secrets, a studio from Amsterdam, has shared a look at the some of the design tools created with Houdini for level and NPC creation in their game called KIN. Another great example of Houdini’s power. 

A quick view on the use of the design tools made with Houdini software for level and NPC design in the game.

‘KIN’ is a VR action platformer game, coming to Oculus Rift and GearVR in the end of 2017. 

House of Secrets 

Have you tried implementing Houdini when designing your games? Share your stories in the comments below. 

Source: Vimeo
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Abhimanyu Aryan Recent comment authors
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Great Article