Creating Levels for Platformers in Houdini
Subscribe:  iCal  |  Google Calendar
Birmingham GB   20, Sep — 24, Sep
Chiba JP   20, Sep — 24, Sep
Ohio US   21, Sep — 24, Sep
Los Angeles US   27, Sep — 1, Oct
Latest comments

Very interesting article, thanks for sharing!

astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!

by Sir Charles
9 hours ago

Yasss you guys rule so much LOVE please do the next part!!!

Creating Levels for Platformers in Houdini
4 December, 2017

House of Secrets, a studio from Amsterdam, has shared a look at the some of the design tools created with Houdini for level and NPC creation in their game called KIN. Another great example of Houdini’s power. 

A quick view on the use of the design tools made with Houdini software for level and NPC design in the game.

‘KIN’ is a VR action platformer game, coming to Oculus Rift and GearVR in the end of 2017. 

House of Secrets 

Have you tried implementing Houdini when designing your games? Share your stories in the comments below. 

Source: Vimeo

Leave a Reply

1 Comment on "Creating Levels for Platformers in Houdini"

Abhimanyu Aryan
Abhimanyu Aryan

Great Article