Creating Levels for Platformers in Houdini
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by badminton rackets
36 min ago

Wonderful illustrated information. I thank you about that. No doubt it will be very useful for my future projects. Would like to see some other posts on the same subject! badminton rackets

by rayen
1 hours ago

that's all nice but what's the purpose of that there is no consumer hardware that can't handle that in real game enviroment

by Romain
2 hours ago

Yeah I know normally a friendly artist is planning to make one about it

Creating Levels for Platformers in Houdini
4 December, 2017

House of Secrets, a studio from Amsterdam, has shared a look at the some of the design tools created with Houdini for level and NPC creation in their game called KIN. Another great example of Houdini’s power. 

A quick view on the use of the design tools made with Houdini software for level and NPC design in the game.

‘KIN’ is a VR action platformer game, coming to Oculus Rift and GearVR in the end of 2017. 

House of Secrets 

Have you tried implementing Houdini when designing your games? Share your stories in the comments below. 

Source: Vimeo

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1 Comment on "Creating Levels for Platformers in Houdini"

Abhimanyu Aryan
Abhimanyu Aryan

Great Article