Martin de Graaf has released a breakdown of complex ornament shapes built inside the Allegorithmic’s tool.
This breakdown shows the way I created my entry for the substance challenge and will give insight in workflows I’ve used with the challenge in mind. There will be cases that parts can be created in a different/more efficient way. I will not be showing how to make the different materials used(stone, glass and lead) as this is not the focus of this breakdown. This breakdown is suitable for Beginner Level and higher.
The material was made in Substance Designer 2017.1.0 Everything can be recreated in Substance Designer 6.0 and up. A lower version will not be able to replicate everything in the exact same way due to the use of the Curve node. There are no external nodes used other than the stock nodes of the version noted above.
Option 1: the full PDF “Creating Ornamental Shapes in Substance Designer”
Option 2: the full PDF “Creating Ornamental Shapes in Substance Designer” and the source .Sbs to tinker around in (Substance Designer 2017.1.0 or newer is required).
You can use any part of the graph in your own projects, both personal and commercial. Direct redistribution of the .Sbs or the material graphs is however not allowed.