Creating Rocks With Photogrammetry-Based ZBrush Alpha
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by Charlotte Delannoy
5 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
8 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Creating Rocks With Photogrammetry-Based ZBrush Alpha
17 January, 2018
News
Tutorial

Grzegorz Baran has shared another video tutorial dedicated to photogrammetry. The new guide covers the process of creating a realistic rock in ZBrush with the help of photogrammetry-based alpha mask.   

The main idea behind that tutorial was to show another way photogrammetry can be used and how it can speed up work without quality loss. I am showing how I built the highpoly model in Zbrush using photogrammetry based alpha mask, did manual retopology with Topology brush, UVmapping with UVMaster and built fast random texture using ‘Smart Materials’ in Substance Painter. 

Grzegorz Baran 

The result is not perfect, but the guide is still great for people trying to figure out the process. Did you find it useful? Share your photogrammetry experiments in the comments!

Source: ArtStation

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