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Grzegorz Baran has shared another video tutorial dedicated to photogrammetry. The new guide covers the process of creating a realistic rock in ZBrush with the help of photogrammetry-based alpha mask.
The main idea behind that tutorial was to show another way photogrammetry can be used and how it can speed up work without quality loss. I am showing how I built the highpoly model in Zbrush using photogrammetry based alpha mask, did manual retopology with Topology brush, UVmapping with UVMaster and built fast random texture using ‘Smart Materials’ in Substance Painter.
The result is not perfect, but the guide is still great for people trying to figure out the process. Did you find it useful? Share your photogrammetry experiments in the comments!