Creating Rocks With Photogrammetry-Based ZBrush Alpha
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Latest comments
by earn to die
4 hours ago

Thanks for sharing.I found a lot of interesting information here. A really good post, very thankful and hopeful that you will write many more posts like this one. - earn to die

by Clinton Crumpler
13 hours ago

very nice!

by Remingthon
16 hours ago

Very impressive work dude!

Creating Rocks With Photogrammetry-Based ZBrush Alpha
17 January, 2018
News
Tutorial

Grzegorz Baran has shared another video tutorial dedicated to photogrammetry. The new guide covers the process of creating a realistic rock in ZBrush with the help of photogrammetry-based alpha mask.   

The main idea behind that tutorial was to show another way photogrammetry can be used and how it can speed up work without quality loss. I am showing how I built the highpoly model in Zbrush using photogrammetry based alpha mask, did manual retopology with Topology brush, UVmapping with UVMaster and built fast random texture using ‘Smart Materials’ in Substance Painter. 

Grzegorz Baran 

The result is not perfect, but the guide is still great for people trying to figure out the process. Did you find it useful? Share your photogrammetry experiments in the comments!

Source: ArtStation

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