This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Substance Academy and Jonathan Benainous have shared a new guide that goes over the process of creating amazing “sand rocks” Substance material with the help of Substance Designer. The artist discussed some of the production challenges and talked about his Substance workflow to help you build high-quality materials.
Here is a small piece to get you excited:
After creating a paraboloid and spreading my shapes, I inverted the result to create a wavy organic effect. I reused a paraboloid to crop the main shape of my rock.
I then used a succession of Slope Blur Grayscale, Directional Warp, Gradient Linear 1, and Level nodes to get a rock primitive.
Now that I have my rock primitive shape, I use a succession of blends to merge them together. The Transformation 2D nodes allow me to place the shape in the right position. The Level nodes are here to adjust the elevation of the two shapes blended in Max.
Using the rock primitive shape previously created, I sculpt into the main rock, subtracting shapes here and there to get as close as possible from the reference.
Make sure to read the full breakdown here.