Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas
not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts
Substance Academy and Jonathan Benainous have shared a new guide that goes over the process of creating amazing “sand rocks” Substance material with the help of Substance Designer. The artist discussed some of the production challenges and talked about his Substance workflow to help you build high-quality materials.
Here is a small piece to get you excited:
After creating a paraboloid and spreading my shapes, I inverted the result to create a wavy organic effect. I reused a paraboloid to crop the main shape of my rock.
I then used a succession of Slope Blur Grayscale, Directional Warp, Gradient Linear 1, and Level nodes to get a rock primitive.
Now that I have my rock primitive shape, I use a succession of blends to merge them together. The Transformation 2D nodes allow me to place the shape in the right position. The Level nodes are here to adjust the elevation of the two shapes blended in Max.
Using the rock primitive shape previously created, I sculpt into the main rock, subtracting shapes here and there to get as close as possible from the reference.
Make sure to read the full breakdown here.