Creating Sand Rocks in Substance Designer
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Latest comments

If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

by Imarhiagbe Jeffry
8 hours ago

this will be just perfect for my scene

awesome

Creating Sand Rocks in Substance Designer
7 December, 2017
News

Substance Academy and Jonathan Benainous have shared a new guide that goes over the process of creating amazing “sand rocks” Substance material with the help of Substance Designer. The artist discussed some of the production challenges and talked about his Substance workflow to help you build high-quality materials.

 

Here is a small piece to get you excited: 

ROCKS:

After creating a paraboloid and spreading my shapes, I inverted the result to create a wavy organic effect. I reused a paraboloid to crop the main shape of my rock.

I then used a succession of Slope Blur Grayscale, Directional Warp, Gradient Linear 1, and Level nodes to get a rock primitive.

Now that I have my rock primitive shape, I use a succession of blends to merge them together. The Transformation 2D nodes allow me to place the shape in the right position. The Level nodes are here to adjust the elevation of the two shapes blended in Max.

Using the rock primitive shape previously created, I sculpt into the main rock, subtracting shapes here and there to get as close as possible from the reference.

Jonathan Benainous 

Make sure to read the full breakdown here.

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