I am very impressed! It is easy to see you are on your way to a well-deserved wonderful future.
An absolutely great read, thank you for this. Really lays a foundation on how to go about the learning process.
Hi Matthew and Mr VFX, I’m currently researching this topic of decomposing images into shading and reflectance layers. I would love to learn about what you are trying to use this for to learn more about applications for this technology.
Sega Europe announced that Crytek Black Sea became a part of Total War developer Creative Assembly. 60-person team from Bulgaria, which is now called Creative Assembly Sofia, will be working on a number of unannounced projects.
Now in our 30th year of games development, with an army of multi-million selling titles to our name and a history of world-renowned partnerships, Creative Assembly is proof of the UK games industry’s potential for global success. Due to this success, we are further expanding our UK base and developing additional projects overseas, whilst pursuing top talent from across the globe to join us, all in support of our commitment to creating high quality, authentic gaming experiences. Our continued growth allows us to be dynamic with our future projects, constantly seeking new opportunities and reaching a wider audience with our games.
Tim Heaton, Studio Director at Creative Assembly
The acquisition of Crytek Black Sea further enhances Sega Europe’s development capabilities and strengthens our ability to output diverse and engaging content for our IP. Creative Assembly Sofia will be working exclusively on content for Creative Assembly and will prove an invaluable asset given the multitude of unannounced titles currently in the works. This acquisition represents another step in the right direction for the growth of our global business, underlining our commitment to add value to our existing studios and our continued support for the UK games industry.
Jurgen Post, President and COO of Sega Europe
Creative Assembly’s headcount has risen by 37% over the last year and is now over 500-people strong. The studio now owns 70,000 square feet of in-house development facilities including a 45-camera motion-capture studio and dedicated audio suites.
We have actually been eyeing potential studios specifically to expand CA’s output for some time. Parties have been discussing this deal over the last few months, since the opportunity arose to purchase Crytek Black Sea, and integrate them into CA’s operation.
While Sega are always looking out for acquisitions that fit with the rest of the business, this addition has been motivated by the growing CA output, and the need to support that growth with talented and experienced teams. CA has never had the aim solely to grow big, but our games have given us the opportunity to work on more projects. As we have taken those opportunities, we have needed to seek out more talent who reflect the calibre of our games.
We’ve been working closely with the CA Sofia team over the last few months to ensure they are setup for success, and have a comfortable and healthy work environment. This has included upgrading their IT infrastructure, setting up clear HR support processes and integrating them with our UK teams; in fact, some of the CA Sofia team are with us in the UK at the moment, as part of their ongoing training and development.