Yasmin Down talked about the modern interpretation of characters Hiro and Greymon from Digimon World.
Kevin Cassidy shared his approach to sculpting creatures in ZBrush: workflow, detailing and reasoning behind it, references, and more.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
Join thousands of game designers and keep track of your subscriptions