Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Crytek is collaborating with Sony Computer Entertainment to create an amazing immersive VR experience.
These two powerhouses are combining the powers of CRYENGINE and PlayStation VR to bring the new IP Robinson: The Journey exclusively to the PlayStation 4, and it is being developed by Crytek. Players will assume the role of a young boy who crash-lands on a mysterious planet. With a complete 360 degree range of freedom to explore every detail of the surroundings, players can interact with the rich ecosystem around them and discover all the secrets that this world has to offer.
Elijah Freeman, Executive Producer on Robinson: The Journey, said that Crytek is an a relatively rare position as a developer of both games and a game engine. They have found this to be a huge asset in their goal to constantly be at the forefront of gaming tech and this in turn proved to make them quite powerful.
“PlayStation VR is the ideal platform for Robinson: The Journey. Our work with Sony so far has made it clear that they want to deliver the most immersive and unique home VR experiences imaginable to gamers, and we’re working hard to make sure Robinson fits that description perfectly.”
– David Bowman, Director of Production, Crytek