Crystal Dynamics Moves Into a New Studio
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Crystal Dynamics Moves Into a New Studio
21 February, 2017
News
Crystal Dynamics is getting much bigger with the introduction of new complex projects. The company has recently announced a huge Marvel Avengers title and it’s constantly looking for new developers. No wonder Crystal Dynamics moved into a new bigger place.

The official press release explains that they’ve managed to fine tune the working environment, added more offices and team conference rooms, and a lot more: six audio rooms, a photogrammetry capture space and a motion capture stage.

“After months of planning, building, and some very late nights for the construction crew, we’ve just moved into our glorious new state-of-the-art studio! We have some great new amenities, from hydraulic desks for everyone to adjust as they like, to black-out shades and light absorption paint for those darkness-loving developers.

“We’ve expanded to six fully equipped sound proof audio rooms too. With the growth of our team, we’ve also increased our studio meeting area and naturally outfitted it with tons of next-gen 4K screens, as well as dedicated console and PC gaming stations next to the huge new kitchen. Lastly, we’ve added two specialty rooms for optimal development efficiency: a photogrammetry capture space and our very own, on-site, fully equipped Motion Capture stage!””

Scot Amos, Crystal Dynamics

It’s always nice to see game companies doing well. Let’s hope we’ll see more big news from Crystal Dynamics in the nearest future.

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