Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Crystal Dynamics is getting much bigger with the introduction of new complex projects. The company has recently announced a huge Marvel Avengers title and it’s constantly looking for new developers. No wonder Crystal Dynamics moved into a new bigger place.
The official press release explains that they’ve managed to fine tune the working environment, added more offices and team conference rooms, and a lot more: six audio rooms, a photogrammetry capture space and a motion capture stage.
“After months of planning, building, and some very late nights for the construction crew, we’ve just moved into our glorious new state-of-the-art studio! We have some great new amenities, from hydraulic desks for everyone to adjust as they like, to black-out shades and light absorption paint for those darkness-loving developers.
“We’ve expanded to six fully equipped sound proof audio rooms too. With the growth of our team, we’ve also increased our studio meeting area and naturally outfitted it with tons of next-gen 4K screens, as well as dedicated console and PC gaming stations next to the huge new kitchen. Lastly, we’ve added two specialty rooms for optimal development efficiency: a photogrammetry capture space and our very own, on-site, fully equipped Motion Capture stage!””
Scot Amos, Crystal Dynamics
It’s always nice to see game companies doing well. Let’s hope we’ll see more big news from Crystal Dynamics in the nearest future.