Crystal Dynamics Moves Into a New Studio
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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Crystal Dynamics Moves Into a New Studio
21 February, 2017
News
Crystal Dynamics is getting much bigger with the introduction of new complex projects. The company has recently announced a huge Marvel Avengers title and it’s constantly looking for new developers. No wonder Crystal Dynamics moved into a new bigger place.

The official press release explains that they’ve managed to fine tune the working environment, added more offices and team conference rooms, and a lot more: six audio rooms, a photogrammetry capture space and a motion capture stage.

“After months of planning, building, and some very late nights for the construction crew, we’ve just moved into our glorious new state-of-the-art studio! We have some great new amenities, from hydraulic desks for everyone to adjust as they like, to black-out shades and light absorption paint for those darkness-loving developers.

“We’ve expanded to six fully equipped sound proof audio rooms too. With the growth of our team, we’ve also increased our studio meeting area and naturally outfitted it with tons of next-gen 4K screens, as well as dedicated console and PC gaming stations next to the huge new kitchen. Lastly, we’ve added two specialty rooms for optimal development efficiency: a photogrammetry capture space and our very own, on-site, fully equipped Motion Capture stage!””

Scot Amos, Crystal Dynamics

It’s always nice to see game companies doing well. Let’s hope we’ll see more big news from Crystal Dynamics in the nearest future.

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