What a shame EA! Fuck off, i go to steam :-)
Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.
@firstname.lastname@example.org Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.
Crytek has announced it’s closing studios in Hungary, Bulgaria, South Korea, China, and Turkey. The plan for the future is to “refocus on its core strengths of developing innovative games and game-development technology.”
Crytek employees haven’t seen paychecks for months, but it appears that there is no place for most of the employees anymore. Only two studios will keep their doors opened: in Frankfurt, Germany and Kiev, Ukraine.
Last week, Crytek has finally paid employees for October and something had to be done about that delay.
The rumor states the company sold its popular free-to-play Warface and its sequel to publisher Mail.ru.
Undergoing such transitions is far from easy, and we’d like to sincerely thank each and every staff member – past and present – for their hard work and commitment to Crytek. These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry’s top talent. The reasons for this have been communicated internally along the way. Our focus now lies entirely on the core strengths that have always defined Crytek – world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success.
Crytek’s Managing Director Avni Yerli
Author: Artyom Sergeev