It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Crytek has decided to sue Cloud Imperium Games and Roberts Space Industries, blaming the developers of Star Citizen for both breach of contract and copyright infringement.
We are aware of the Crytek complaint having been filed in the US District Court. CIG hasn’t used the CryEngine for quite some time since we switched to Amazon’s Lumberyard. This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.
Cloud Imperium Games
The game was originally developed with the help of CryEngine, but the developers decided to switch to Amazon’s Lumberyard in December 2016, which was based on an earlier version of CryEngine but greater possibilities for online games.
That’s one of the reasons for Crytek’s allegations — the game license agreement signed between Crytek and the Star Citizen developers meant exclusive use of CryEngine for the game’s production.
The license agreement also required the developers to “prominently display Crytek’s trademarks and copyrights notices” in Star Citizen and associated marketing and use Star Citizen‘s development to develop bug fixes and optimizations to CryEngine on an annual basis.
Basically, Crytek states that CIG and RSI violated all of those terms and the company is now seeking damages from the developers, including direct damages ($75,000) and assorted indirect, consequential, and special damages.