Crytek To Sue Star Citizen Developers
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Crytek To Sue Star Citizen Developers
14 December, 2017
News

Crytek has decided to sue Cloud Imperium Games and Roberts Space Industries, blaming the developers of Star Citizen for both breach of contract and copyright infringement. 

We are aware of the Crytek complaint having been filed in the US District Court. CIG hasn’t used the CryEngine for quite some time since we switched to Amazon’s Lumberyard.  This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.

Cloud Imperium Games 

The game was originally developed with the help of CryEngine, but the developers decided to switch to Amazon’s Lumberyard in December 2016, which was based on an earlier version of CryEngine but greater possibilities for online games. 

That’s one of the reasons for Crytek’s allegations — the game license agreement signed between Crytek and the Star Citizen developers meant exclusive use of CryEngine for the game’s production.

The license agreement also required the developers to “prominently display Crytek’s trademarks and copyrights notices” in Star Citizen and associated marketing and use Star Citizen‘s development to develop bug fixes and optimizations to CryEngine on an annual basis.

Basically, Crytek states that CIG and RSI violated all of those terms and the company is now seeking damages from the developers, including direct damages ($75,000) and assorted indirect, consequential, and special damages. 

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