Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!
Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.
Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.
Basem Shenouda has shared a new hair experiment from XGen. The artist has managed to generate an amazing curly hairstyle without a step-by-step guide, just brute force.
Basem has also used Arnold for the rendering part.
Here are some details on the project from the artist:
This groom for me was all about brute force, every guide is modeled manually with one description used.
Great thanks to a great artist and also my friend Galal Mohey for helping me with the hair shader. I used aLShaders for the shading and Arnold for rendering.
The girl’s body model is from the Gumroad page of a great artist Eugene Fokin. I did simple tweaks to assist the grooming.
You can learn more about the project here.