We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!
Basem Shenouda has shared a new hair experiment from XGen. The artist has managed to generate an amazing curly hairstyle without a step-by-step guide, just brute force.
Basem has also used Arnold for the rendering part.
Here are some details on the project from the artist:
This groom for me was all about brute force, every guide is modeled manually with one description used.
Great thanks to a great artist and also my friend Galal Mohey for helping me with the hair shader. I used aLShaders for the shading and Arnold for rendering.
The girl’s body model is from the Gumroad page of a great artist Eugene Fokin. I did simple tweaks to assist the grooming.
You can learn more about the project here.