@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.
Appreciate the shoutout!
your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
This is a great tool by Ilya Kuzmichev, which allow you to edit and draw various curve-based shapes.
Ilya Kuzmichev recently released a new little tool for Substance Designer, which allow you to edit and draw various curve-based shapes. These tools have grayscale and color versions. You can purchase this plugin over at Gumroad for $10.
It’s a really interesting toolkit, which allows doing some awesome material experiments.