Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
Bertrand Cabrol shared a presentation of a building tool he developed to construct cities and building in a matter of minutes. The developer showed some examples of buildings he created for the project he’s working on. What is more, he demonstrated the way the tool works with a simple example and the procedural workflow behind it.
The tool is fully procedural, the idea is that you model windows, doors and stuff, the only things you have to worry about is the naming convention, the scale and to be in the center of the world. You plug them into the tool and it’s all you have to do. You can then use them and make buildings, the building will adapt with the scale of the biggest object.
The tool do the topology of the walls based on the windows you assign to it, means that every windows will have a hole of its size in the walls so you can put interiors too since there is floors.
As you can see here the windows position is done with the numbers, you can choose side, floors, column and then detail (individuals), the priority is general to the detail. Means that sides will be overrides by floors, which will be override by collumn and then by details. You can also delete some with the same rules if you put numbers in the last line. You’re up to 10 different objects by buildings. I thought it was enough but it can be upgrade if needed.
All the Uvs are procedural too and if you have made the Uvs of your windows it will use it. Uvs are stacked by materials and types with the Mari order (1001 1011 etc).
Bertrand optimized as much as he could and it’s said to be almost real-time. Working with the UV’s is still challenging right now.