D.I.C.E. 2022: Inspiring Talks and Discussions with Industry Experts

DICE has announced a list of key speakers of the conference. Russos and Mustard to Join D.I.C.E. Summit Programming.

The conference will take place on February, 22-24. The Academy of Interactive Arts & Sciences (AIAS) is excited to announce that directors, Anthony and Joe Russo (AGBO), and Donald MustardChief Creative Officer at Epic Games, will be speaking at the #DICE2022 Summit on February 23rd, 2022. 

Another key speaker is Laura Miele, COO at EA, who will present a speech Realizing Our Full Potential to Lead the Modern Entertainment Industry. Laura reflects on disruption and convergence in the broader tech and entertainment industries, the role at the center of that opportunity, and why the industry is positioned to have an incredibly powerful influence on society. She also explores the human dimension of game development and why the creatives must come together to build the industry they want for the future.

'Our outstanding programming sets the scene for the discussions and deals that are made around the summit. The networking functions then allow our attendees an opportunity to mingle with the speakers, delegates, and companies that are driving growth in games today.', adds the D.I.C.E. team.

Among the other speakers, you'll also hear from Chelsea Blasko, Co-CEO, Iron Galaxy, Matt Booty, Head of Xbox Game Studios, Simon Carless, Founder of GameDiscoverCo, John Doyle, Chief Operating Officer of Games, Riot Games, Leanne Loombe, Head of External Game Development, Netflix, Michael Mumbauer, Co-Founder & CEO, That's No Moon, etc. 

The Industry Town Hall is a forum for the interactive entertainment community to address a panel of industry leaders, including select members of the AIAS board of directors. This exclusive event will feature an open discussion of topics most relevant and top of mind to our industry. This hour-long gathering will address questions prepared by our moderator as well as questions submitted in advance.

Roundtables are intimate, moderated group discourses where attendees can discuss amongst peers a variety of topics important to the interactive entertainment industry. They will take place in a room with multiple roundtables occurring simultaneously, seating 10 per table including the table leader. The objective is to trade ideas/thoughts with other engaged individuals with similar interests and questions. 

Workshops are smaller, breakout sessions geared towards a greater level of audience interaction and sharing. Panels and discussions engage with an intimate group of people and emphasize joint exploration of ideas and concepts relevant to the industry and workplace.

Check out the full list of speakers and register to join the conference here

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