Dabarti Capture - Surface Normal Capturing Tool
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Latest comments
by derjyn@gmail.com
5 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Dabarti Capture - Surface Normal Capturing Tool
18 May, 2017
News
Tomasz Wyszołmirski has released Dabarti Capture, Dabarti’s in-house tool for generating Surface Normal, Albedo and Depth (displacement) maps from multiple photographs. The tool is perfect for non-reflective diffused lambertian surfaces. 
 
 
In recent months I’ve been obsessed with getting proper bump map for shading. I couldn’t get the results I hoped for with any tool available in the market so I just decided to find better way of doing it. After developing initial workflow and getting some amazing results I was bombarded with questions. This tool and workflow is the answer to those who dared to ask: “How?”.

 There are two options there. You can enjoy Lite version, free for commercial and non-commercial use. This one is limited to 1024px. Or you can support Dabarti by purchasing Pro Version which will cost you $39.

So, how does it work? Here are the steps:

  1. Capture set of photographs (minimum 3) from single point of view.
  2. Capture each shot with different light conditions. Directional light like flashlight works great.
  3. Make sure to have shiny spherical object in the shots for light calibration.
  4. Create mask for the spherical probe, call probe_mask.jpg . Check sample set that comes with installation.
  5. Process those photos with Dabarti Capture (capture.exe) to get Normal, Albedo and Depth map (displacement).
  6. Use those maps wisely by creating some kick-ass renders.
  7. Video tutorial:

Source: Dabarti
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1 Comment on "Dabarti Capture – Surface Normal Capturing Tool"

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Martin
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Martin

The results look great, how does your process differ from the Culture Heritage Imaging’s RTI software that is free?

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