Daniel Brown and Procedural Cities
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Daniel Brown and Procedural Cities
3 June, 2016
News

Daniel Brown is a well-known artist, who has worked on a number of projects. He started to experiment with digital procedural art back in 2003. Generative approach to design allows him to use a special algorithm, which can generate huge cities or other fractal stuff. Daniel works with different themes and topics, creating cities inspired by modern architecture or Middle Eastern designs.

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I set about programming algorithms to generate an imaginary city. One that I could populate with buildings and structures without having to draw or 3-D model. It gives me an opportunity to kind of feel that wonderful sense of discovery and achievement. So instead of climbing a mountain, I’m mining this mathematical space looking for the same thing—that beautiful destination that nobody’s ever heard of or seen before.

Daniel Brown (via WIRED)

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You can learn more about Daniel in the most recent article and be sure to have a look at his Flickr account which has a lot of amazing digital images.

Source: wired.com

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