Daniel Brown and Procedural Cities
Events
Subscribe:  iCal  |  Google Calendar
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
London GB   30, Nov — 3, Dec
Dortmund DE   1, Dec — 3, Dec
Latest comments

Looks cool,what's the method for rendering animated substance?(Flipbook?)

The plugin is called Hair Grabber and you can find it here:https://gumroad.com/l/GqVoR. It basically has parameters for manipulating cards in a spline manner

Thanks dear Great blog. I really like this much, I have found lots of interesting stuff on your blog. Again thanks for that all interesting information. Visit for seo service in delhi

Daniel Brown and Procedural Cities
3 June, 2016
News

Daniel Brown is a well-known artist, who has worked on a number of projects. He started to experiment with digital procedural art back in 2003. Generative approach to design allows him to use a special algorithm, which can generate huge cities or other fractal stuff. Daniel works with different themes and topics, creating cities inspired by modern architecture or Middle Eastern designs.

26035569003_13dca2a4f0_k

26035629013_42e95b9956_k

26366067190_0fb980fdb1_k

 

26546184232_b904de2945_k

26033345374_37293c25c8_k

26639435895_99976ff951_k

I set about programming algorithms to generate an imaginary city. One that I could populate with buildings and structures without having to draw or 3-D model. It gives me an opportunity to kind of feel that wonderful sense of discovery and achievement. So instead of climbing a mountain, I’m mining this mathematical space looking for the same thing—that beautiful destination that nobody’s ever heard of or seen before.

Daniel Brown (via WIRED)

25225775659_fddf3317a6_k

24962930324_3c02bc6e35_k

You can learn more about Daniel in the most recent article and be sure to have a look at his Flickr account which has a lot of amazing digital images.

Source: wired.com

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz