Daniel Brown and Procedural Cities
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by Assignment help
3 hours ago

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by Matthieu CHOLLET
14 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
22 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Daniel Brown and Procedural Cities
3 June, 2016
News

Daniel Brown is a well-known artist, who has worked on a number of projects. He started to experiment with digital procedural art back in 2003. Generative approach to design allows him to use a special algorithm, which can generate huge cities or other fractal stuff. Daniel works with different themes and topics, creating cities inspired by modern architecture or Middle Eastern designs.

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I set about programming algorithms to generate an imaginary city. One that I could populate with buildings and structures without having to draw or 3-D model. It gives me an opportunity to kind of feel that wonderful sense of discovery and achievement. So instead of climbing a mountain, I’m mining this mathematical space looking for the same thing—that beautiful destination that nobody’s ever heard of or seen before.

Daniel Brown (via WIRED)

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You can learn more about Daniel in the most recent article and be sure to have a look at his Flickr account which has a lot of amazing digital images.

Source: wired.com

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