Daniel Brown and Procedural Cities

Wired did a beautiful piece on the wonderful procedural works of Daniel Brown – renown designer and digital artist.

Daniel Brown is a well-known artist, who has worked on a number of projects. He started to experiment with digital procedural art back in 2003. Generative approach to design allows him to use a special algorithm, which can generate huge cities or other fractal stuff. Daniel works with different themes and topics, creating cities inspired by modern architecture or Middle Eastern designs.

 

I set about programming algorithms to generate an imaginary city. One that I could populate with buildings and structures without having to draw or 3-D model. It gives me an opportunity to kind of feel that wonderful sense of discovery and achievement. So instead of climbing a mountain, I’m mining this mathematical space looking for the same thing—that beautiful destination that nobody’s ever heard of or seen before.

Daniel Brown (via WIRED)

You can learn more about Daniel in the most recent article and be sure to have a look at his Flickr account which has a lot of amazing digital images.

Source: wired.com

Published 03 June 2016
Kirill Tokarev
President