$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
As you probably know, here at 80.lv we admire great level design. So, it comes as no surprise, that Dark Souls is out favorite series of all time. Dark Souls III is no exception. This year we’ll have no new entry to this series (maybe we’ll never get it), but there’s still that last DLC in the works. It’s called ‘The Ringed City’ and it promises to ‘end the world’ in April.
A quick description of the story, and then we’ll check those the environments! You have to chase after the Slave Knight Gael. The search takes players to the literal end of the world.
At the close of the Age of Fire, as the world ends and all lands converge upon themselves, a lone adventurer descends into the madness of the earth and uncovers the secrets of the past. As players make their way to the fabled Ringed City they will encounter ancient beasts, a new cast of characters teetering on the edge of insanity, […] and at the bottom of it all, a long lost city filled with new horrors for players to overcome.
So this time FromSoftware will take its world-building techniques to a whole new level. They are building a ringed world, which looks something like architectural nightmares you see in Inception and Dr. Strange. Looks very promising, although it’s hard to grasp the whole concept of traversing these crazy surrealistic environments.