@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.
So uhh.. What's happening at Machine Games then?
We’ve seen what might be the best UE4 game in the world. It’s got amazing tech, open world and Nathan Drake-level of animation.
So during this E3 2017, we were lucky enough to get into the little theater room and witness the Days Gone in action. Some poor French journalist didn’t make it to the 12 o’clock demo, and 80.lv was there to seize this opportunity.
Days Gone is probably one of the most anticipated games coming from Sony Computer Entertainment. It seems very much in line with the company’s lineup. There’s Uncharted for adventure lovers, there’s God of War for Kratos fans and there’s Days Gone – lighter than Last of Us, and much more versatile. Unlike the original zombie drama from Naughty Dogy, this one seems like a much more open experience. You can approach it in a completely different way.
The main hero of this tale is the world itself. The developers won’t tell us how big it is, but it is a very, very, very detailed version of the post-apocalyptic Mid West. You are playing as a fancy biker, who roams around this place freely, helps some friends, kills some enemies and so on. You know the drill. What’s really interesting is how he approaches the challenges.
During the main Sony press conference, you’ve seen the amazing demo of Days Gone. I’ve seen the similar scene, only this type the walkthrough was completely different. First of all, it was snowing. The roads were covered with ice, it was colder and more slippery. All these physical aspects influenced the way you were traveling and traversing the place.
Secondly, the way the developer approached the walkthrough was completely different. He didn’t get into a trap, he was very stealthy, he didn’t raise the alarm up to the very end and he did a lot of looting and exploring.
Now the good stuff. Visually Days Gone looks a LOT like Last of Us. But there’s the catch. It’s all open world. The place is incredibly big, so you have to travel around by motorcycle. It’s got forgotten vehicles, lush forests, bases, traps, and huge open encampments with hundreds of people. The character animation (at least the protagonist) is top notch. He almost looks as good as Nathan Drake.
The game also features huge amounts of zombies. Tons of animated objects acting in unison like a swarm. We have no confirmation as to how this tech works, but it feels like the team at SIE Bend Studio is using Golaem or maybe Houdini. Similar crown simulation (only applied to rats) is used in the A Plaque Tale: Innocence. It looks very similar and seems like it uses the same tech. But we have no idea what it is. They call it ‘the horde tech’. That’s all we know.
We personally like the environments. They are very big, rich with detail and fully interactive. Looks a but like Tomb Raider, but on a higher technical level. The snow, rain, very interesting diverse lighting, nice fire and fluid fast animations – it all makes the game really pop and feel almost like a Naughty Dog production. For an open world game this is absolutely incredible.
Days Gone is a PS4 exclusive. It’s still not clear when the game will be released. It looks pretty much finished in action, so let’s hope it won’t take another year.