Days Gone: Realistic Take on Zombie Games
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Days Gone: Realistic Take on Zombie Games
14 June, 2016

The new Days Gone game from Sony looks like a secret child of Last of Us and Dead Rising.

Days Gone was probably the biggest surprise of Sony’s E3 press conference. It’s a post-apocalyptic tale of a biker, who’s trying to survive in a new world overrun by some crazy zombies. The game is being developed by Bend Studio, an Oregon developer responsible for the Syphon Filter series. Although, frankly visually it does look a lot like the work of Naughty Dog. I believe the two collaborate on the project one way or another.


Sony didn’t reveal much about the story or the gameplay. One thing is certain – this game looks absolutely amazing. There’s lots of great sceneries, beautiful environments and interesting areas to explore.


Another big thing about Days Gone is the quantity of zombies. It looks like the dev took all the zombies from Dead Rising series and tripped them. There’s just a flow of horrible monsters throwing at the player from every corner. It’s like World War Z but worse.

This game definitely takes the whole concept of high-quality interactive AAA-gaming to another level. It’s like Uncharted 4 level of quality with thousands of zombies. How is this even possible technically? The game is actually playable at the show floor. Crazy!!!


This is a little description from the official blog:

Set in the beautiful, volcanic scarred high-desert of the Pacific Northwest, Days Gone is an open-world action-adventure game where you play as Deacon St. John, a Drifter and bounty hunter who would rather risk the dangers of the broken road than live in one of the “safe” wilderness encampments. The game takes place two years after a global pandemic has killed almost everyone, but transformed millions of others into what survivors call Freakers – mindless, feral creatures, more animal than human but very much alive and quickly evolving. In the demo you saw two types of Freaks – Newts, which were adolescents when infected, are opportunistic hunters, preferring to hit and run from the shadows; and a Horde. Made up of hundreds of individual Freakers, Hordes eat, move and attack together, almost as one. Some Hordes roam the highways at night, while others, like the one in the demo, have found a food source that keeps it in a single location. Skills learned in his prior life as an outlaw biker have given Deacon a slight edge in the seemingly never-ending fight to stay alive. But will it be enough?

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