DD2018: The Sound of God of War with Daniel Birczyński
Events
Subscribe:  iCal  |  Google Calendar
Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

excellent , this is cool asset

by mavin
17 hours ago

have you this 3ds max making video

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

DD2018: The Sound of God of War with Daniel Birczyński
13 July, 2018
News

Digital Dragons shared a talk by Senior Sound Designer Daniel Birczynski on the challenges behind the sound design of the latest God of War. The game needed a new sound palette that would perfectly capture the spirit of Nordic mythology and that’s wasn’t an easy task. What is more, the sound had to contribute to brutal fights and emotional moments. Let’s learn about the team’s approach. 

Sony Santa Monica posed a great challenge for sound engineers when creating the last edition of the game “God of War”. The game settled in Nordic mythology includes 40 hours of play time!

The producers wanted to hear a new sound palette, different from previous editions of God Of War. Kratos appears in the new mythology and environment, fights new opponents and most importantly appears in the company of a new character: his own son.

Senior Sound Designer Daniel Birczynski worked on two editions and remastering of God Of War, discovered many technical and creative issues. He will share his experience, analyze logistic, artistic and technical solutions.

Digital Dragons

Source: YouTube

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz