@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Capcom has recently decided to close its Vancouver-based studio behind the Dead Rising series, leaving 158 developers without their jobs.
“As a result of reviewing titles in development at Capcom Vancouver, Capcom has decided to cancel the development projects at this studio and will concentrate development of major titles in Japan,” revealed a Capcom representative.
The studio previously suffered layoffs at the beginning of the year, and it is stated that some Capcom Vancouver employees have left to join EA Vancouver ahead of closure announcement.
The move is said to be connected with Capcom’s ongoing review of “the allocation of its development resources” and the decision is expected to cost around 4.5 billion yen before the end of its fiscal year next March.
Capcom Vancouver itself is best known for the Dead Rising series. The team was working on a new entry in the franchise after its 2017 mobile game Puzzle Fighter was shut down.