Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
Level Designer Rittiron Sontimaung from Phoenix Studio told 80.lv about the first big game from Thailand built using the CryEngine.
About the Studio
We’re actually a very small company, but we’re very dedicated and motivated. Phoenix Studio is an independent indie studio based in Bangkok, Thailand. The whole team is 11 people but there are only 3-4 full-time developers, the rest are freelancers. This is our first project, so we make a lot of mistakes and have to deal with lots of problems.
Our country and government are not keen on video games and we plan to change that with the help of all our fans and supporters. A lot of developers here however design indie games, mobile games for iOS, Android but mostly these are small projects with nothing big actually. Actually Dead Sea is the biggest game in country right now and we are the first game in Thai that is being developed using CryEngine.
Such projects are a risk for the artists. But after seeing the level of interest and excitement for Dead Sea, we decided to quit our day jobs and pursue the game full time!
Choosing The Engine and Tools
CryEngine is great. It’s one of the most powerful engines nowadays. It gives you very beautiful visual and the SDK tools are not that complicated. It’s much easier to make games with CryEngine, than most of the developers think. It’s dirt cheap as well. CryTek announced that new CryEngine will have a monthly subscription fee of $9.90 per user. Royalty free. It’s a steal if you know a thing or two about game development. This technology is ideal for developing an open world. We manage to do all there is with such a small team in many ways thanks to CryEngine. Another very useful tool is Fuse.
Dead Sea is an open-world, first-person survival game. A man wakes up to find himself alone in a mysterious desert. His sole priority is to find a way to survive. There are elements of horror, adventure, and puzzle solving. The game is reasonably challenging but not overkill. Surviving isn’t supposed to be easy.
This is not really a sandbox. More like a survival horror. We have a non linear story. There will be different paths you can take to complete the game. To get to the bottom of things you’ll have to look through books, photographs, letters, objects and take part in random events.
Indiegogo vs Kickstarter
It is difficult to start a crowdfunding campaign. We were literally preparing this project for a year and we’re still concerned. Phoenix Studio is a small company from Thailand. We don’t have anyone to represent us in USA and that’s why we’ve chosen Indiegogo. We plan to raise $35,000. If we don’t get the money, we’ll just have to come back and run the campaign again. We are also going to release the game on Steam in Early Access. So keep that in mind. The funds raised will be used to employ more developers who possess the necessary skills and experience to deliver a high quality product.
Support Dead Sea on Indiegogo.