Dead Space & Battlefield Art Director joins Crystal Dynamics
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I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
10 hours ago

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by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Dead Space & Battlefield Art Director joins Crystal Dynamics
28 August, 2016
News

Art director Ian Milham left Electronic Arts to work as the game director of the next Tomb Raider game.

Milham is a well-known figure in the game development community. He started as an environment artist and spent thirteen years as an Art Director in EA.  He was an Art Director on the Dead Space games at Electronic Arts and did a lot of work for Battlefield Hardline.


If you’re interested in ‘joining the fight’ and building the next game for Lara Croft, you should definitely check out the careers page at Crystal Dynamics website. The studio is looking for environment artists, concept artists, and other talented people.

Ian is one of those rare veterans who combines creativity, artistry, and passion into excellence on-screen. It’s a matching type of DNA that Crystal Dynamics has forged itself upon over these last few years. We’re very excited to welcome Ian as the newest top-tier talent joining our studio. His attitude, aptitude, and aspirations for crafting great game experiences are perfectly aligned with who and what Crystal Dynamics is all about.

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Scot Amos

Crystal Dynamics

Co-Head of Studio

Adventure games have always been my first love. When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.

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Ian Milham

Crystal Dynamics

Game Director

 

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