Death Trash: A Gritty Post Apocalyptic Pixel Art RPG
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Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Death Trash: A Gritty Post Apocalyptic Pixel Art RPG
1 September, 2015
News

Indie game developer Stephan Hövelbrinks is currently working on an unusually gritty and violent role-playing game set in a post-apocalyptic world. The project is still early in development, but what we’ve seen so far looks very cool.

Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart

Death Trash

Stephan is creating a very strange even bizarre world with gore, witty characters and deserted wastelands. Everything is handmade here. The pixel art looks a bit sloppy, but that’s not the disadvantage. Rather, it’s a special way the author built his world. It feels a bit like old-school SCUMM-quests mixed with Fallout and Mad Max. An incredible combo.

  • Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart
  • Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart
  • Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart
  • Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart
  • Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart
  • Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart

The game has some nice animations, great dialogue and even a battle system to showoff. It’s all very crude and violent, but looks like a lot of fun.

Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart

Death Trash

Stephan Hövelbrinks is a one man development army. He works with C#, knows Unity 3D and has a lot of love for the RPG genre. He actually made quite a lot of games and you can check some of them over here.

Death Trash, Stephan Hövelbrinks, gamedev, indiedev, RPG, Fallout, pixelart

Death Trash

Can’t wait to see the game in action.

Source: deathtrashgame.tumblr.com

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