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I'm using an MSI with a 1070 GPU, which for this was more than enough. For bigger scenes and things like landscape streaming or more complex light bakes I would definitely recommend also looking at the CPU and amount of RAM as well
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Sergey Tyapkin has recently shared a tutorial that will show you his Decal Technique for Hard Surface Environment which the artist used in his latest project. You will learn how to create a sci-fi wall using Face Weighted Normals approach and UE4 DBuffer Decals.
The artist pointed out that this technique can save a lot of your time, and will be able to create even 100-meters spaceship holding high texel density without baking normal maps and texturing.
The pack features a 5-hour step-by-step video tutorial with 11 parts showing the wall creation process, from idea to game-ready model.
- Concept Stage.
- Creating Trim and Decal Sheet in NDo.
- Explaining Face Weighted Normals.
- Modeling Stage.
- Creating UE4 Project with Procedural Materials.
The pack also comes with all source files:
- Concept .psd file.
- Modo and .fbx scenes (in case if you’re not a Modo user).
- NDo Project with .png textures and .psd source file.
- UE4 Project (version 4.20).
What is more, there’s a text document with useful links for deep learning included. You can find the pack for $20 here.
Ornament Brushes/Alphas Vol.2 by Jonas Ronnegard is an Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO, NDO and more. There are 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.