We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!
Sergey Tyapkin has recently shared a tutorial that will show you his Decal Technique for Hard Surface Environment which the artist used in his latest project. You will learn how to create a sci-fi wall using Face Weighted Normals approach and UE4 DBuffer Decals.
The artist pointed out that this technique can save a lot of your time, and will be able to create even 100-meters spaceship holding high texel density without baking normal maps and texturing.
The pack features a 5-hour step-by-step video tutorial with 11 parts showing the wall creation process, from idea to game-ready model.
- Concept Stage.
- Creating Trim and Decal Sheet in NDo.
- Explaining Face Weighted Normals.
- Modeling Stage.
- Creating UE4 Project with Procedural Materials.
The pack also comes with all source files:
- Concept .psd file.
- Modo and .fbx scenes (in case if you’re not a Modo user).
- NDo Project with .png textures and .psd source file.
- UE4 Project (version 4.20).
What is more, there’s a text document with useful links for deep learning included. You can find the pack for $20 here.
Ornament Brushes/Alphas Vol.2 by Jonas Ronnegard is an Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO, NDO and more. There are 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.