Decal Technique For Hard-Surface Scenes

Sergey Tyapkin has recently shared a tutorial that will show you his Decal Technique for Hard Surface Environment which the artist used in his latest project.

Sergey Tyapkin has recently shared a tutorial that will show you his Decal Technique for Hard Surface Environment which the artist used in his latest project. You will learn how to create a sci-fi wall using Face Weighted Normals approach and UE4 DBuffer Decals.

The artist pointed out that this technique can save a lot of your time, and will be able to create even 100-meters spaceship holding high texel density without baking normal maps and texturing.

The pack features a 5-hour step-by-step video tutorial with 11 parts showing the wall creation process, from idea to game-ready model.

Topics:

  • Concept Stage.
  • Creating Trim and Decal Sheet in NDo.
  • Explaining Face Weighted Normals.
  • Modeling Stage.
  • Creating UE4 Project with Procedural Materials.

The pack also comes with all source files:

  • Concept .psd file.
  • Modo and .fbx scenes (in case if you’re not a Modo user).
  • NDo Project with .png textures and .psd source file.
  • UE4 Project (version 4.20).

What is more, there’s a text document with useful links for deep learning included. You can find the pack for $20 here.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more