VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
The developer of the Hand of Fate series decided to cease development of new titles. The team realized that their approach to making games hasn’t been adaptable to a fast and ever-changing industry.
Their story began in 2010 with a goal to make “a studio model in Australia that would thrive without being dependent on international ownership.” studio founder Morgan Jaffitt wrote. “We set out without knowing where the journey will take us, and we do so knowing that the unknown is not always safe. That is a risky way to make games, and we knew that.”
Hand of Fate was released back in 2015 for PlayStation 4, Windows PC, and Xbox One, and became one of the first Australian-made games successfully launched after a Kickstarter campaign. Then they released Hand of Fate 2 on the same platforms in 2017 and Nintendo Switch in 2018.
“The games market has changed in ways both big and small in the nine years we’ve been in business,” Jaffitt wrote. “We have not been able to change quickly enough to continue with them.”
The developer has also shared a small glimpse at the game that they were working on. The demo is early, but you can see what they had planned to create next:
You can find the full statement here.
Modern Hospital Props VOL.2 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.