Details on PD Howler 2019
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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
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We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here:

2 hours ago


This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

Details on PD Howler 2019
15 November, 2018

New features:

  • Brush stroke preview
  • Rewritten text tool
  • Visual Recently Used Documents list
  • Save frame sequences from Puppyray
  • GUI improvements, including mip map scaling and refinements
  • New stamp tool
  • New Digital Timer filter
  • Lots more on the way as the year progresses

Howler 11.4b and earlier:

  • Real-time preview of clone/rubthrough sources
  • Search and sort images by similarity
  • Create a new paper texture for a document
  • New media browsing on the sidebar
  • Most used brush bin on the sidebar
  • The histogram now lives on the sidebar
  • Added a GUI class, a histogram a class, the ability to access the last brush stroke, and improved error reporting for scripting

11.3, 11.2 and earlier changes:

  • Real-time preview of layer modes while you select them
  • Physically plausible global illumination in Puppy Rayraytracerr
  • Rewritten input stabilizer smooths out brush strokes
  • Improvements to post adjustment and the curve tool
  • 4-point perspective warp in the free transform tool
  • Improved curve and rotoscope tools
  • Enhanced timeline and font panel
  • Numeric entry throughout the program
  • Callouts and vector objects
  • Sprites in the Particle Modeler
  • Utilize up to 64 threads.  Rewritten for modern processors

You can get more details here

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