Details on PD Howler 2019
Events
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7, Mar — 1, Jun
San Jose US   17, Mar — 22, Mar
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 20, Mar
San Francisco US   18, Mar — 23, Mar
Latest comments
by Joshua Robbins
28 min ago

Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!

Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.

by Valerie Lynn Milano
22 hours ago

Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.

Details on PD Howler 2019
15 November, 2018
News

New features:

  • Brush stroke preview
  • Rewritten text tool
  • Visual Recently Used Documents list
  • Save frame sequences from Puppyray
  • GUI improvements, including mip map scaling and refinements
  • New stamp tool
  • New Digital Timer filter
  • Lots more on the way as the year progresses

Howler 11.4b and earlier:

  • Real-time preview of clone/rubthrough sources
  • Search and sort images by similarity
  • Create a new paper texture for a document
  • New media browsing on the sidebar
  • Most used brush bin on the sidebar
  • The histogram now lives on the sidebar
  • Added a GUI class, a histogram a class, the ability to access the last brush stroke, and improved error reporting for scripting

11.3, 11.2 and earlier changes:

  • Real-time preview of layer modes while you select them
  • Physically plausible global illumination in Puppy Rayraytracerr
  • Rewritten input stabilizer smooths out brush strokes
  • Improvements to post adjustment and the curve tool
  • 4-point perspective warp in the free transform tool
  • Improved curve and rotoscope tools
  • Enhanced timeline and font panel
  • Numeric entry throughout the program
  • Callouts and vector objects
  • Sprites in the Particle Modeler
  • Utilize up to 64 threads.  Rewritten for modern processors

You can get more details here

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