I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
A couple of hours ago at Brighton during the annual Develop Awards ceremony, Unreal Engine 4 received the title of the best engine. CD Projekt RED got the title of the best indie studio and more.
Develop Awards is a pretty important international event in games industry. There’s about 500 people attending representing 170 companies from around the world. Overall there were about 21 categories with lots of wonderful nominees. Unreal Engine 4 was nominated for the Engine of the year and successfully got this title. Among other service providers on the list of winners we’d like to mention Perforce Software, Audiokinetic, Testology.
There’s a number of other big names on the winner list as well. CD Projekt Red was named the ‘Studio of the Year’ and the best ‘Independent Studio’. Hideo Kojima got a title of the ‘Development Legend’. The lovely Devolver Digital became the ‘Publishing Hero’. Sam Barlow – the creator of ‘Her Story’ got the title of best ‘Micro Studio’.
You can get the full list of winners here. Congrats to Unreal and all finalists!
TECH & SERVICES
Design & Creativity Tool
Dehumaniser – Krotos
Enlighten – Geomerics
Fabric – Tazman Audio
Granite – Graphine Software
SpeedTree For Games – SpeedTree
Substance Painter 2 – Allegorithmic
Wwise – Audiokinetic
Yebis 3 – Silicon Studio
Favro by Hansoft
GameBench – GameBench
Gamelift – Amazon
GameSparks – GameSparks
Marmalade Platform – Marmalade Technologies
Perforce – Perforce Software
Simplygon – Donya Labs
Umbra 3 – Umbra Software
CryEngine – Crytek
GameMaker: Studio – YoYo Games
GameGuru – The Game Creators
Lumberyard – Amazon
PlayCanvas – PlayCanvas
Stingray – Autodesk
Unity 5 – Unity Technologies
Unreal Engine 4 – Epic Games
Creative Outsourcer – Audio
93 Steps – Warhammer 40,000: Regicide
High Score Productions – War Thunder trailer
Nimrod Productions – Horizon: Zero Dawn trailer
Side – The Witcher 3
Soundcuts – Quantum Break
The Audio Guys – Forza Motorsport 6
Creative Outsourcer – Visual & Development
Audiomotion – Quantum Break
Dimensional Imaging – Quantum Break
Axis – Halo 5 Opening
D3T – The Witcher III (PS4)
Realtime UK – Rare Replay intro
Cubic Motion – Hellblade GDC demo