Developers of P.A.M.E.L.A. see the value of Unity 5 in quick prototyping
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
16, Apr — 23, Apr
Breda NL   23, Apr — 26, Apr
24, Apr — 27, Apr
Vilnius LT   3, May — 5, May
Latest comments
by Alex Bes
1 hours ago

Thanks a lot for sharing! It's hard to find useful info on lighting.

1 days ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

Developers of P.A.M.E.L.A. see the value of Unity 5 in quick prototyping
19 April, 2015

A couple of month ago we’ve had a chance to talk with the developers of an ambitious sci-fi horror game P.A.M.E.L.A. It’s a very unusual title with impressive level design, unique gameplay features and impressive number of inspirations ranging from Mass Effect to DayZ. The game was extensively featured during the GDC 2015 Unity 5 presentation so it was only natural for us to inquire why did the developers chose this engine. Studio director Adam Simonar and creative director Alayna Peters believe that the main advantage of this tech is easiness of use and quick prototype building.

You see, we haven’t worked in games before. NVYVE is an architectural visualization company. We are founding members of it. We learned Unity while working with architectural projects. Unfortunately work left very little time for studying, so we had to “go out of university” and start working on P.A.M.E.L.A. with ourselves and two other guys.


P.A.M.E.L.A.© NVYVE Studio, 2015

Unity was instrumental in bringing this project to life. We did a lot of prototyping with the interface and the inventory and the way that we wanted everything to work. It was very different. We didn’t even know if it was a good idea. We were kind of like, we want this arm UI but does that make sense? Is it going to actually feel good for the player? So we did a lot of prototyping early on. Our inventory is kind of like a weapon gun-looking thing.

Unity has been great because it’s just so easy to do stuff! Unlike some of the other engines, if you wanted to do things fast in Unity there’s no barrier to it. The coding is kind of a little quick and dirty right now but to be able to get your prototype it just takes days and that works fantastic because the stuff we’re working on currently hasn’t really been done as much. Like the aiming system, it’s kind of almost like a third person aiming system in a first person game. At the beginning we said that it’s not going to work, but when we got in there it felt so immersive and so interesting so being able to prototype things in Unity so fast has been really great.

So I guess prototyping is one of the features that developers like best about Unity. It’s just so fast it has very few rivals.

Adam Simonar and Alayna Peters, NVYVE

We’re publishing the full interview with the P.A.M.E.L.A. devs in the coming week, so be sure to check it out a little later.

Leave a Reply

Be the First to Comment!