Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
DevGAMM is the most productive game industry event, and it is coming to Seattle!
DevGAMM Summit will be held on July 31st, the day before Casual Connect USA, in The Triple Door dinner theatre.
Speakers include Chris Charla (ID@Xbox), Tom Giardino (Valve), Alex Nichiporchik (tinyBuild), creators of FTL: Faster Than Light, CS:GO, Astroneer and many others.
Great content, time for networking, coffee-breaks, lunch and evening Mingle with drinks and snacks are waiting for you.
Register here: www.devgamm.com
DevGAMM started in 2008, with events in Belarus, Russia, Ukraine and Germany. The event has a long history of successfully connecting small beginner teams of developers to industry veterans. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games, pass on the knowledge and experience to those who have just started out in the form of quality sessions.