We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
On the 29th of June sixteen years ago Blizzard North and Blizzard Entertainment released Diablo II – one of the most popular action-RPGs of 2000. A year later gamers got their hands on Diablo II: Lord of Destruction.
Diablo II was an incredible game for its time. It had a very powerful engine, which allowed an immense quantity of enemies on the screen at the same time. Plus the game was very big, featured some wonderful music from Matt Uelmen as well as some neat gameplay features. The game also had some fantastic online features. The game worked with the free online system battle.net as well as over LAN. Multiplayer was one of the most important features of this release.
The development of Diablo II wasn’t just smooth sailing. The team had to do a lot of adjustments, lot’s of changes. The game, although being a sequel, was actually rewritten from scratch. If you’d like to know more about the production of this project – be sure to check out this amazing article by US Gamer. It has David Brevik, Max Schaefer and Erich Schaefer talk about the production of this amazing product.
Blizzard keeps supporting Diablo II to this day and people are still playing it. Amazing result for such an old game.