Ok, what about LODs and billboards in "most commonly used method"..? In comparing, Most commonly used method can help me to reach less synthetic look. And with progressive LODs keep overdraw on predictable level. Brutforce approach never works - confirmed)
честно сказать я в ахуе
finally some good news
Take a look at the marvelous office of DICE in Stockholm. The developers, who have created games like Battlefield, Star Wars: Battlefront and Mirror’s Edge, have been working here since early 2016 and it seems that this amazing architectural project will contribute to the creation of DICE’s next titles.
The design is all about desire: DICE wants to show gamers and their own employees that they present a world class studio. The office is filled with cutting-edge technology with every part of the design shouting one name – DICE.
Without a doubt, new apartments for EA’s AAA titles will not only stimulate employees, but also attract the brightest game dev minds from all over the world.
Together with one of the local architecture firms, DICE has created an office with a clear Scandinavian expression mixed with innovative and visual solutions, which are perfect for that kind of digital business. There are modern and ergonomically designed workstations, large social areas that can bring playfulness and spontaneous meetings and a nice lounge with space to relax.
The design also features clever lighting – specific areas are lit differently for a more appropriate atmosphere.
Isn’t that a dream office? Share your ideas of the perfect workplace in the comments below.