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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Digital Foundry (via Eurogamer) went over all the peculiarities of DirectX 12 in the latest version of Windows 10. After the careful analysis researches made a couple of very important conclusions.
They believe that DirectX 12 provides a powerful upgrade that will allow new engines, built around the new API, to build denser more richly decorated virtual worlds. There will also be a lot of patches which will drastically improve the visual capabilities of 3D games.
The second important conclusion is even more interesting. Seems like DirectX 12 will finally allow for more competition between different hardware providers: specifically AMD and Intel.
DX12 is a key component in bringing more competition to the market. The figures on this page strongly suggest that AMD’s many-core CPU strategy could finally start to pay off. In combination with the recent announcement that its upcoming Zen architecture is 40 per cent faster, Intel may no longer be the default choice for gamers – we’ll just have to see, but competition drives performance and we really want to see AMD back in the game.
If you want to see what DirectX 12 is really capable of, go check out the demo of Final Fantasy XV from Square Enix. It was showcased a while back at Microsoft’s Build. As Microsoft noted it features 63 million polygons per scene, which is 6-12 times more than was possible with DirectX 11.
More about DirectX 12 in the official Microsoft’s blog.