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Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.

is that images related to coc generals 2? zero hour ?

by Nils Arenz
18 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

Digital Sales Save Take-Two
5 February, 2015
News

Take-Two Interactive Software has managed to sell over 45 million copies of GTA V. However the company’s third fiscal quarter ended December 31. Interestingly enough a big part of that result was achieved thanks to digital sales.

GAAP net revenue stood at $531.1 million, compared to $1.86 billion for the same quarter last year. GAAP net income was $40.1 million compared to $578.4 million for the same period last year. The decline happened because the results for fiscal third quarter 2014 included net revenue and cost of goods sold related to sell-in of the GTA V game during both fiscal second quarter and fiscal third quarter 2014. Grand Theft Auto Online launched during the fiscal third quarter 2014.

If you don’t take into consideration the GAAP basis, the net revenue grew to $954.0 million, up from the $767.7 million for Q3 2014. Net income grew to $211.6 million from $210.7 million last year.

Take-Two said that Non-GAAP net revenue from digital content increased 64% year-on-year to $217.2 million. Virtual currency, DLC sales and online games rose 23%. This is 36% of Non-GAAP net revenue from digital content.

We also generated substantial growth in digitally-delivered revenue, including through our ongoing focus on offerings that drive recurrent consumer spending. As a result of Take-Two’s outstanding holiday season performance, we are raising the Company’s financial outlook for the full year.

GTA V was the biggest hit. 45 million units sold-in on console and with 10 million units on PlayStation 4 and Xbox One. PC version will become available next month and the games total sales will grow tremendously.

The fourth quarter is expected to provide a strong finish to fiscal 2015. Evolve and Grand Theft Auto V are going to be the biggest money-makers for the company.

via Gamesindustry

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