ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!
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Tracking firm Superdata presented its breakdown of digital sales for past January. Games seem to be doing great according to the report, generating $6.3 billion in a month.
Every game category except social games and MMOs showed positive dynamics. Two categories were the strongest ones: PC’s digital sales growth reached a point of 33 percent, console games number increased by 30 percent. Gamers tend to buy more digital versions than physical counterparts. For example, top grossing console games by revenue were Call of Duty: Black Ops III, Fifa 16 and Grand Theft Auto V, while top PC titles were Starcraft II, Counter-Strike: Global Offensive, and Fallout 4.
One of the suprises was the success of Lara Croft’s PC launch.
As one of Square Enix’ most visible franchises, the Tomb Raider franchise performed in January, receiving both strong industry recognition and benefitting from a seasonal lull of triple A games. Initial sales numbers on digital console for Rise of the Tomb Raider were soft, due to sharing its release date with Fallout 4 and its exclusivity to Xbox One. The game sold almost three times as many units on PC than it did on console during its first month.
Joost van Dreunen, Superdata CEO