Robin Lingmerth did a full breakdown of his Noodle Bar diorama and shared some tips he'd learned along the way: modeling and animating in Maya, uploading the project on Sketchfab with ALembic cashing, UV mapping, texturing, and more.
Jasper Tatem did a breakdown of his small diorama Quiet Island made in Maya and Substance Painter.
Spider-Man System for UnrealThanks for the share !·
Open-Source Painting Tool for 3D Artists16 Euros in the US, not free. Not open source either from what I can f...·
80 Level RelaunchedI created a Dark Theme for 80.lv
The ZBrush Podcast with Rafael GrassettiI enjoy your work sir. Great job.·
Join thousands of game designers and keep track of your subscriptions