Distributed Rendering in Blender 2.8
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Latest comments
by utku demir
13 min ago

for the god sake do it for 3ds max and take my money yoo

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
7 hours ago

NICE!!!

Distributed Rendering in Blender 2.8
23 August, 2018
News

Check out his cool add-on for Blender called Crowdrender. Basically, this tool allows users to easily distribute rendering across multiple computers, even those on different networks and even use AWS computers. The thing is that you can actually build your own render farm using any computer you can get access to. 

Here goes a message from the team:

We’ve been working on an upgrade to Crowdrender, a distributed/network rendering addon for Blender. The addon has been in the alpha development stage for about two years now. We’ve supported 2.78 and 2.79 and with the impending arrival of 2.8 we’ve been hard at work modifying the addon for compatibility with the latest alpha version of Blender.

We want to share the development progress with you and so we’ve built a playlist of short (1-2 minute) videos demonstrating how the work is progressing. So far we’ve shown the addon working inside blender 2.8 alpha 1 and 2, we’ve demonstrated distributed rendering with both Eevee and Cycles.

We’d love to hear your comments, questions, and feedback as we get ready for the Blender 2.8 beta version. You can also donate to the funding campaign we’ve set up on our website. The beta version will of course support 2.8, but the funding will bring a lot more than this, you can check the details on our website, where you can also download the current version of our addon for 2.78 and 2.79. The addon is free for unlimited use in your projects.

Crowdrender 

You can learn more here

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