uh.. you happy with the crunch number ?
Why not just license it? Let it live and make done money at the same time.
Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.
Artists of the Dota Workshop community are starting to give up on the Valve’s service because of its pricing policy. There is a huge post on Reddit dedicated to the issues artists are having with the company’s decisions.
The share of profit that artists receive from selling their modifications is said to decrease from 25% to 6%. “Steam Workshop” used to be excellent platform that brought money to both community members and service owners, but the things are changing.
Previously, artists could make a living creating things for Dota 2 and the new pricing policy is destroying this opportunity.
We have heard people claim the Workshop was never intended to be a full-time job. Not only has Valve touted it as a full-time job through articles in the past and the revenue they’ve distributed to artists, but that revenue is the biggest thing that has kept the Workshop competitive and productive enough to be successful as a funding engine for Dota 2 for all these years. It has attracted and continued to enjoy AAA talent for that reason, talent that is now forced to exit the Workshop because it is no longer viable compared to other work. It has always been a huge risk, but the Workshop only functions when the rare payouts you only have a small chance to get are worth the extensive work you have to produce to get those opportunities.
Read the full statement here.