Double Fine Art Director on Working as a Game Artist

Some insights into how the game development industry works. 

Double Fine's Lisette Titre-Montgomery joined Noclip for an interview to discuss her career as an artist, the work of an art team, and teaming up with Tim Schafer.

The designer originally wanted to work on films, after watching Pixar's Toy Story, but then the focus shifted after she got her first job in games. Among other things, the duo discussed working at Double Fine, different stages of art development, and more.  

Make sure to watch the full video and discuss it in the comments. 

Published 29 June 2020
Arti Sergeev
Business Head